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^ Competitive Guide |
Posted
By: Bl!nd |
This
is a guide outlining the strengths and weakness of certain guns,
and also good ways to use each gun effectively. This guide only
focuses on the weapons commonly used in competition for the
Counter-Strike games. If the weapon is not listed in this guide,
you probably don't want to use it in your match or scrim.
*M4A1 (M4): This is the primary weapon for the
Counter-Terrorist side of matches or scrims. This is a very solid
and versatile weapon. This weapon if very accurate at long range,
but still very lethal at close range. When using the M4 at long
range, you are going to want to use 2-3 shot bursts. It is very
helpful if you are able to either use cover at long range or to
strafe then burst then strafe again then burst again. At medium
range, you can take the burst up to a 3-5 shot burst. Yet again,
you are going to want to try to use cover or use the strafe and
burst technique. One importante note is that you should not try to
outpick an awper from medium to long range with the M4. At short
range you can use 3-5 shot bursts again or you can even just spray
at the other team's players. As mentioned before, the M4 is a very
accurate gun at all ranges, this means that you can aim for the
head and connect often. One weakness with this gun is that a
headshot only does 82 damage when your opponent has a helmet. So
you have to hit your opponent at least twice when they have a
helmet.
*AK47 (AK): This is the primary weapon for the
Terrorist side of matches or scrims. This, like the M4, is a very
solid and versatile weapon. This weapon is somewhat accurate at
long range, but most deadly at medium or close range. When using
the AK at long range, you are going to want to use 1-3 shot
bursts. It is very helpful if you are able to either use cover at
long range or to strafe then burst then strafe again then burst
again. When using the strafing technique, you are going to want to
make your strafes a bit longer than you would with the M4. This
gives the AK recoil time to settle down. At medium range, you can
take the burst up to a 2-4 shot burst. Yet again, you are going to
want to try to use cover or use the strafe and burst technique. At
short range you can use 3-5 shot bursts. One thing to note is that
the AK spray is tough to control without practice. I would suggest
trying to stick with bursts at close range. One strength of the AK
over the M4 is that the AK is a one shot to the head kill gun.
Even if the other team bought helmets, you can elimate one of them
with a shot to the head. Another strength is that this gun is much
cheaper than the M4, which will allow your team to be able to buy
more often.
*AWP: Many players believe this is the best gun in the
game. In my opinion, this gun ranks right up with, but slightly
behind the M4 or AK when used for competition. This gun, when used
right, can dominate an opponent. Their are a few things you should
know about the gun that can help you use it to its fullest. The
first thing is that it is quicker to just let the gun rescope on
its own than to switch to your knife/pistol and then switch back
to the awp ("known as quick switching"). Another tip is
that if you are seen picking from a certain spot, take your shot
then switch positions. Most teams will have their awper lock onto
the spot you were just at and you will get picked if you re-peak
that spot. Their are exceptions to this rule depending on the map
and whether or not you have flashes. To go along with this, if you
want to re-peak the same angle, it is a good idea to flash before
you re-peak. This will blind any members of the other team trying
to pick the spot you are about to re-peak. Another important thing
is to give yourself a place to fall back to. The awp if very poor
at close range battles when the other team is halfway decent. Due
to this fact, you need to be able to pull back a bit if a group of
AKs/M4s try to push you. Lastly, make sure you are good with
pistols, and use your pistol when moving on close range choke
points.
*MP5: This gun is usually only used when your team won
pistol round. This is the only time I suggest using this gun. If
your team can't buy AKs/M4s, then you should save or deagle save.
This gun is an SMG, so it is pretty accurate at medium to close
range. The key with this gun is to keep moving around while
firing. This gun is just as accurate while running around as it is
when you are crouched. At long range, you are going to want to
burst with this gun. Since I suggested only using this gun on the
rounds following pistol round, make sure you work together with
your teammates to stop the saving Ts or CTs. The last thing you
want is to give the other team a gun while not fragging many of
them.
*USP: This is the standard CT pistol. It is pretty
solid at all ranges. At long to medium range, it is helpful to use
2-3 shot bursts while strafing. At close range, you can pretty
much spray with this gun and have it be accurate. Improving your
ability with this gun will give your team a better shot at winning
CT pistol round, save rounds, and will also help you out a lot if
you are an awper.
*GLOCK: This is the standard T pistol. This gun can be
surprisingly powerful during pistol or save rounds when used well.
One of the big advantages with this gun is the accuracy at close
range and the 20 bullet clip. A prolonged fire fight with a
deagle/usp will usually end up with you winning it if they can't
kill you with their initial clip. A few keys is that you don't
want to take any USPs or deagles on at long range. Try to get into
situations when you can be at medium to short range. Also, it is
only helpful to use the burst at close range. Stick with the
single shot setting on the glock for medium or long range shots.
*DEAGLE: This is the best pistol in the game due to
the amount of damage it can due with one bullet. This gun is very
useful when you are the awper and need a good sidearm for clearing
choke points. One shot to the head from the deagle will kill,
except at extremely long range. The key to using the deagle is to
make every shot count. You only have 7 shots, so you don't want to
spray these shots. Also, if you have a good angle, try to go for
the head shot.
*GALIL: This is a pretty solid gun, but I would
recommend the AK if you have the money for it, however. This is a
useful gun when your team is buying, but you are a bit low on cash
and could use an extra flash and HE or head armor. This gun can
also be useful in certain situations early in a match in scrim
such as a surprise buy round. Usually on a surprise buy round, you
are only going to have around 3K, so a galil may be a good option
since you can then afford armor and a nade or flash. When it comes
to using it, the galil is very similar to the other rifles in that
you want to burst at medium to longer ranges. At closer ranges,
this gun is a bit more accurate than the AK, so you can try
spraying with it.
*FAMAS: This gun is good to use when you don't have
the money for an M4. It is accurate at all ranges, but it has a
small clip, causes you to move slower, and has a lot of recoil.
Due to these disadvantages, you should try to burst almost all of
the time when using it. The first shot from the famas is very
accurate, so try to make that one count. I would recommend a 2-4
shot burst while strafing in between bursts with this gun. Also,
make sure you take into account the fact that you move very slowly
with this gun out. Try to utilize good cover and positions in
which you can retreat quickly.
Note: I have seen the regular shotgun used before, but
I would recommend the MP5 in the situations. However, if you are
very strong with the shotgun, it is ok to give it a try in certain
situations.
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